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Nuke is the powerful node-based compositing tool at the heart of the Nuke family. Whether your focus is on blockbusters, animation or binge-worthy episodic content, Nuke’s flexible and robust toolset empowers teams to create pixel-perfect content every time.
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Post-production powerhouse
With over 200 nodes and a scalable node graph and image processing engine, Nuke provides the ultimate compositing toolset and gives artists everything they need to tackle diverse digital post-production challenges at any scale and resolution.
Nuke’s Deep compositing tools reduce the need to re-render CG elements when content changes. It allows artists to work with images that contain multiple opacity, color and camera-relative depth samples per pixel. Nuke offers support for the leading industry standards including OpenEXR and rising technologies including Hydra and USD. Plus, with support for OpenColorIO and ACES, color management is easy and ensures consistent color from capture through to delivery.
Putting together an iconic title sequence
From the minute you see the opening titles of the superhero comedy blockbuster Deadpool, you know exactly what kind of a treat you’re in for: twisted humor, pulse-racing action and breathtaking visual effects.
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The continuous pull-back through a frozen-in-time scene of mid-fight chaos and carnage—lasting nearly two minutes, and all at photorealistic quality, of course—was one of the most difficult shots in the film. As CG Supervisor Sebastien Chort of Blur Studio put it, “It’s a compilation of challenges in itself.”
Nuke and Ocula deliver stellar performances on Avatar
From a technological point of view, Avatar was been hailed as the best film of 2009, worth every minute of its 162-minute experience. A massive 2,500 VFX shots, all rendered in stereo, were created by a handful of vendors worldwide, including major VFX vendors Weta Digital, New Zealand, Industrial Light & Magic (ILM) in San Francisco, and Framestore, London.
Details are now emerging of how these key studios variously deployed Nuke, Foundry’s VFX compositing software, and Ocula, its stereo manipulation toolset, to create the impressive and immersive 3D visual feast. Weta Digital took Nuke and Ocula site licenses midway through the movie’s postproduction, with ILM and Framestore also becoming Nuke site licensees in the summer and autumn of 2009 respectively.
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